Ebbas week
This is my first ever created game in Phaser so I started off this week with following this tutorial on how to make your first platform game in Phaser. It was very straightforward and simple so I figured that our project was doable.
As it was decided that my prototype would be to test moving around in the game, I made a very simple version of the game that the others could use for their prototyping as well if they want too. This version has a lot fewer platforms than what we imagine our real game to have, but I believe it's enough for the initial testing.
I've added so that when you press the down button, the mouse will move downwards faster as this might be needed when it's trying to reach a hiding place. This, together with the speed of movement, will be tested on Tuesday. I've also added a door that appears when all pieces of cheese are collected and will evaluate if this is intuitive for moving to the next level. Currently, doing this reloads the same level but changes the title of which level the player's at.
Will continue working on this on monday.
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